Project Breach

position: lead artist

developed by: RDM Games

Breach is a mobile tower defense game in development for Android and iOS systems to be released later in 2018. As lead artist, my job is to set the overall "look" of the game and design all in-game assets, including towers, backgrounds, menus, and more. More info coming soon.

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Resurgence

position: promotional/conceptual artist

developed by: Lightning Man Media

Available on Steam

Resurgence tells the story of Jason Dawn, a down-on-his-luck father searching for his missing daughter, Rosie. I designed the promotional assets and key in-game artwork. I also produced concept art for the main cast, which were then developed into character models by the team's 3D artists.

Logo by Chris McGlade, lead designer

Logo by Chris McGlade, lead designer

character designs and concept art

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In-game model created by team's 3D artist, based on my character design

In-game model created by team's 3D artist, based on my character design

Steam badges for story progress

"Innocent"

"Innocent"

"Torn"

"Torn"

"Broken"

"Broken"

"Hardened"

"Hardened"

"Shattered"

"Shattered"

"Resurgent"

"Resurgent"


Loot Pursuit

position: co-creator, artist/animator, level designer

developed by: James Kevich and Dana Brett Harris

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Began as a "one-night challenge" but became a years-long passion project between myself and Dana Brett Harris of Lotusware (now defunct.) As co-creator, I was involved in planning and development, level design, and in-game artwork. Harris wrote the soundtrack and designed logos and menu interfaces, but also assisted in some of the environmental artwork and concept art. We would often work on the same assets, as we were equally fluent in the project's visual language.

Unfortunately, Loot Pursuit was abandoned after roughly two years. I would happily return to development if the opportunity ever arose.

mockups

 
Logo and title screen background by creative partner Dana Brett Harris

Logo and title screen background by creative partner Dana Brett Harris

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planned features

  • Four sprawling dungeons that can be completed in any order

  • Real-time battle system ft. dodging, blocking, and attacking

  • Weapons varying in length, speed, effect, and damage type

  • Randomized loot system

  • Unique character designs for every NPC in the game

  • Rich side quests with multiple endings

 

sprites and tilesets

 
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